Pandemonium
PersonalGame3D2025–2026Developer

Project Summary
Pandemonium was built with a friend for the 2025 N64brew Game Jam (theme: “Repair”). It's an Elden Ring-inspired boss encounter, an enslaved knight fighting back against the Demon King, running on real Nintendo 64 hardware and written in C with the libdragon SDK and the tiny3d graphics library.
The game features a souls-like boss AI with varied attacks and animations, a lock-on character controller, weapon collision, real-time cutscenes, and almost entirely 64×64 textures with vertex colors for a higher-res look.
My teammate's making-of video, “I Made 'ELDEN RING' on the N64”.
Links
- Discord ↗ · Join the community
Videos
Features
- Souls-like boss AI with varied attacks and animations
- Lock-on character controller
- Weapon collision system
- Real-time cutscenes
- 64×64 textures with vertex colors
- Runs on real N64 hardware (C + libdragon SDK + tiny3d)